I knew I wanted to create a physics inspired particle engine after I came across this processing sketch on openprocessing. Not only do they look cool and keep you entertained but mainly for the soul reason that they are almost always unpredictable. This project calls apon more then just creative coding but also how to find ways to make interaction fun and creative. However, when dealing with multiple particles all doing their own thing it can be very confusing and hard to manage. I will need to set strict parameters to make sure they don't interfer with the smooth running of the program.
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